tag:jetbolt.com,2013:/posts Jetbolt Games 2024-04-11T06:14:55Z tag:jetbolt.com,2013:Post/1213342 2017-12-08T18:22:05Z 2017-12-08T18:22:05Z Speak softly...

...and carry a big stick! Thunderbrute FTW.

tag:jetbolt.com,2013:Post/1212793 2017-12-07T19:53:37Z 2017-12-07T19:53:37Z Helchemist and his crate of death

Ingredients for those nasty green potions, I guess...

tag:jetbolt.com,2013:Post/1212352 2017-12-06T20:47:12Z 2017-12-06T20:47:12Z A Chronicle of Misdeeds: Social media

Our new project A Chronicle of Misdeeds has tentacles spread all over. Engage us everywhere!

Woo hoo!

tag:jetbolt.com,2013:Post/1212182 2017-12-06T14:54:17Z 2022-10-09T01:44:43Z Ancient history unearthed!

Alex found some old old notes from the very first days of Realm of the Mad God!

tag:jetbolt.com,2013:Post/1211610 2017-12-05T14:13:26Z 2017-12-06T16:58:23Z A Chronicle of Misdeeds: A Summary

My new project is A Chronicle of Misdeeds. I'm working on it with the original Realm of the Mad God Team! We announced the game in November, and I did a little AMA on it then. Here's a quick list of what we've announced so far:

  • It's a massively multiplayer game.
  • It's 3D.
  • The platform is PCs (and maybe Macs), not browser.
  • Distribution is through Steam.
  • The client is built in Unity.
  • There are many playable classes, with more being released over time.
  • There is permadeath. Probably. We think. Almost certainly. Yeah.
  • Combat is crazy and chaotic but it isn't pew-pew style bullet hell.
  • Camera is top-down.
  • The art style is faceted lowpoly.
  • It is free to play.
  • It is not a RotMG clone, or RotMG sequel. It's a completely new thing.

Check out the FAQ for additional info.

tag:jetbolt.com,2013:Post/1211599 2017-12-05T13:49:18Z 2017-12-05T14:25:55Z The Helchemist's Lab ]]> tag:jetbolt.com,2013:Post/1211233 2017-12-04T14:58:33Z 2017-12-04T14:59:24Z Helchemist

He's the short, shifty creator of caustic potions and destructive chemicals. He's like an alchemist—but from hell! Another playable character from A Chronicle of Misdeeds, a new MMO I'm working on.

tag:jetbolt.com,2013:Post/1210805 2017-12-03T16:56:07Z 2024-04-11T06:14:55Z Thunderbrute!

This dangerous blue gentleman is a playable character in A Chronicle of Misdeeds, the new MMO project that I'm working on with Alex Carobus and Amit Patel, the original team behind Realm of the Mad God.

tag:jetbolt.com,2013:Post/1145937 2017-04-12T14:15:15Z 2017-10-22T05:51:27Z And ending and a beginning

The Grid12 project has ended, but something new is cooking. I'm starting a new company with Alex Carobus and Amit Patel, my old partners from the Realm of the Mad God days. We've been testing and trying a bunch of ideas since last September, and we've got an idea for a new project we're super excited about!

tag:jetbolt.com,2013:Post/816544 2015-02-27T19:33:01Z 2016-11-25T18:32:45Z Top Secret


USCYBERCOM Grid12 Tank Pilot Orientation

Grid12 is a metaplane of astounding power, a realm of pure physics discovered by government scientists in the 1960s. Grid12’s energy was found to be tremendous, but none of the world’s finest scientific minds could come up with a way to control it. After decades of top-secret research, the government admitted defeat, wiping all records of Grid12’s discovery and putting it into deep lockdown, keeping it in escrow for future generations. Security was tight, and secrecy even tighter; were Grid12 to fall into the wrong hands, the resulting metablast could destroy the universe.

Years later, a megalomaniacal cybercriminal calling himself Doctor Ultrageddon has penetrated Grid12 and almost completely taken it over. Were he to secure the entire grid he could use it as a doomsday device to hold the world for ransom. In response to this threat, the US Cyber Command has commissioned an elite cadre of cybertank warriors to jack into the grid and do battle with Doctor Ultrageddon and his minions.

The world has never known a dictator, a tyrant, an armed strongman as dangerous as Doctor Ultrageddon. His genius is unprecedented in world history. He’s more resourceful, ruthless and cruel than any enemy the world has ever faced, and the consequences of mission failure are too dire to contemplate. The only hope we have, the only force that can possibly stop him, is you.

America and the entire world are counting on you -- make us proud!]]>
tag:jetbolt.com,2013:Post/718176 2014-07-24T16:58:37Z 2016-10-13T13:45:06Z Squadron HQs

Over the last two builds we've added a couple of cool new squadron features: the speedrun and squadron HQs. The speedrun lets up to five members of squadron cooperate to clear a dungeon in the shortest amount of time. The top ten times are listed in the leaderboards. Eventually we'd like to have a new speedrun map each week and give prizes.

Squadron HQs debuted in yesterday's build 105. Each squadron has an HQ, which is initially a 3x3 grid of tiles. But squads can expand their HQ by putting down new tiles.

A squadron can get new tiles when a member uses an HQ Tile item. These items drop from certain fortresses but they can also be crafted from a level 2 Omnium. All the new tiles look the same at the moment, but we plan to add support for new colors and shapes eventually. Next build we plan to allow squadrons to remove and reposition tiles. We'd also like to give out special tiles as a reward for winning the speedrun.

tag:jetbolt.com,2013:Post/710300 2014-07-03T14:03:50Z 2014-07-03T14:03:50Z Build 103

Build 103 changelist:

  • Add a bunch of stuff to /testdungeon

tag:jetbolt.com,2013:Post/707113 2014-06-24T17:11:25Z 2014-06-24T17:11:26Z Build 102

Changelist for build 102 of Grid12:

  • Create new dungeon infrastructure with limited driving surface
  • Replace tutorial walls with limited tiles
  • Add "/testdungeon" command to test new dungeon stuff
tag:jetbolt.com,2013:Post/700146 2014-06-04T17:58:33Z 2014-06-04T17:58:33Z Build 101

Changelist for build 101 of Grid12:

  • Let Hornet lightning hit up to 5 enemies
  • Reconfigure Mustang shields
  • Change Mustang double shotgun from 200 to 300 damage
  • Change Mustang flank lasers from 10 to 12 damage
  • Change Valkyrie lasers from 14 to 13 damage
  • Change Fury gun damage from 14 to 15
  • Change Paladin DPS from 30 to 36 per gun
  • Change Cutlass central gun damage from 60 to 70
  • Change Kraken anti-minion gun damage from 30 to 35
  • Change Kraken anti-everything gun damage from 60 to 65
  • Change Vindicator gun damage from 15 to 20
  • Change all small fortress hp to 450 (from 300-400 before)
  • Change Wolverine shield refill trigger cooldown to 15 from 20
  • Change Thunderbolt overdrive duration to 3 from 5
  • Change Mustang turret rotation speeds to 1200 from 900
  • Change Hercules turret rotation speed to 1800 from 900
  • Buff shield thickness and/or delay on Mustang, Avenger, Hurricane, Hercules, Spectre, Paladin, Vindicator, Wolverine, Cutlass
  • Change Thunderbolt shield recharge rate to 300 and 200 from 750 and 500
  • Add Fatality-class Oppression Center (medium round fort)
  • Fix bug when dragging control knob into center circle
tag:jetbolt.com,2013:Post/694889 2014-05-22T16:56:45Z 2014-05-22T16:56:46Z Build 99

Changelist for build 99 of Grid12:

  • Show squadron tags on players
  • Show squadron tags and names in stats page
  • Display name and hp of moused-over enemies
  • Rewrite pane system
  • Fix bug where some armada boss kills weren't credited
tag:jetbolt.com,2013:Post/691649 2014-05-15T17:36:09Z 2014-05-15T17:36:09Z Build 98

Changelist for build 98 of Grid12:

  • Squadrons

tag:jetbolt.com,2013:Post/690029 2014-05-12T20:20:33Z 2014-05-12T20:20:34Z Build 97

Changelist for build 97 of Grid12:

  • Fix ugly tank pictures in stats menu
  • Show description for items being crafted
  • Draw region icons in the shapes of the panes
  • Randomize region buffs
  • Make potion bonuses line wrap nicely
  • Remove tooltips for vehicles and buildings
  • Show duration on trigger buttons
  • Reduce cooldown bonuses on power cells
  • Separate trigger duration and cooldown

tag:jetbolt.com,2013:Post/684980 2014-05-01T12:54:41Z 2014-05-01T12:54:42Z Build 96

Changelist for build 96 of Grid12:

  • Rework the Vindicator
  • Automeld newly crafted items if automeld is on
  • Add info on material deposits to region tooltips
  • Set all powercell/module bonuses to use multipliers greater than 1
  • Fix bug that boosted trigger recharge on tank switch
  • Kill off cloak and heal-over-time effects when switching tanks
  • Add decorative shards when big enemies die (>5khp)
  • Redo coin indicator text formatting

tag:jetbolt.com,2013:Post/681071 2014-04-23T19:01:18Z 2014-04-23T19:01:18Z Build 95

Changelist for build 95 of Grid12:

  • Add power cell items and recipes
  • Reduce common material requirement to level 5 in module recipes
  • Sort crafting menu by item type
  • Add information pane to crafting menu
  • Add anti-homing-missile gun to Hurricane
  • Reduce Thunderbolt laser module bonus to 1.05
  • Slide player icons around
tag:jetbolt.com,2013:Post/679118 2014-04-19T11:31:05Z 2014-04-19T11:31:05Z Build 94

Changelist for build 94 of Grid12:

  • Remove crystal splinters and power crystals
  • Remove some outdated /help info
  • Remove total fortress kills leaderboard
  • Lower minimum item price to .00001 coins
  • Restrict prices to maximum 3 significant digits
  • Replace all module recipes with simpler versions
  • Remove recipes for housings, generators, regulators
  • Rename cosmolyte to masstek
  • Rename metacrux to betadyne
  • Add new icons for uncommon and elite materials
  • Sort items more logically in inventory and store screen
tag:jetbolt.com,2013:Post/662674 2014-03-11T14:29:37Z 2014-03-11T14:29:38Z This is fixed now

After a year or so of being broken, jetbolt.com is up again. Our private alpha testers for Grid12 mostly use the forums to interact. But now that I've fixed the one-character typo in our A record, we can start using this site again.

tag:jetbolt.com,2013:Post/583691 2013-06-11T17:45:51Z 2013-10-08T17:26:18Z Build 53

Changelist for build 53 of Grid12:

  • Coin Indicator no longer updates until poof hits
  • Replaced buttons in various dialogues with new, shinier buttons.
  • Make Convoys travel town-to-town
  • Added a new Convoy: Flux Barge.
  • Adjusted speeds of older convoys
  • Adjusted Convoy drop tables.
  • Moved Crystals to be behind Long-Term Storage when it is open.

tag:jetbolt.com,2013:Post/582036 2013-05-31T16:30:08Z 2013-10-08T17:25:59Z Build 52

Changelist for build 52 of Grid12:

  • Add indication of current augment/storage level on the use button
  • Give new colors to protomod, storagespace and tankunlock items
  • Change victory region count to 10
  • Add liquidate button to inventory menu
  • Add buy offers
tag:jetbolt.com,2013:Post/580615 2013-05-23T01:35:32Z 2013-10-08T17:25:42Z Build 51

Changelist for build 51 of Grid12:

  • Add coins
  • Reduce Spectre's Rotational Overcharge rate of fire bonus from 300% to 100%
  • Subtract 12 hours from short term storage time remaining at death
  • Show max prism level and count on folded up prism display
  • Add six new augment item types
  • Eliminate protomod drops
  • Add new triggers for Valkyrie: Quasonic Fire, Petacharge Reservoir, Ionic Flame Ejection, Stasis Web

tag:jetbolt.com,2013:Post/579196 2013-05-15T20:06:29Z 2013-10-08T17:25:24Z Build 50

Changelist for build 50 of Grid12:

  • Reskin the town teleport and tank menu buttons
  • Add storage space items
  • Add tank unlock items
  • Add item melding
tag:jetbolt.com,2013:Post/578174 2013-05-09T17:05:46Z 2013-10-08T17:25:12Z Build 49

Changelist for build 49 of Grid12:

  • Buff Valkyrie, Spectre, Hurricane; nerf Fury, Wildfire, Avenger
  • Have convoys properly recover from immobilization
  • Support multimember convoys
  • Add flanker and more tankers to antimatter convoy
  • Add baryon transport convoy
  • Start and end convoys a little bit off the map
  • Don't start a convoy immediately on game start
  • Fix bug where the presence of multiple players could lead to multiple loot drops
  • Improve server performance a little
  • Cap Corsair gamma blast to 1500 hp of damage
  • Fix "can't log in bug" which happened on 1 in 16 accounts
  • Eliminate the pause to paint enemy icons on zoom out
  • Implement long-term storage of items (2 slots per account)
  • Allow protomods to be "used" to create a fireworks display
  • Make z and ESC teleport you to Origin, not the closest town
  • Have GCTs toss a bomb every 3 seconds at the closest player
  • Upgrade GCT minion bombs
  • Make enemy AoE explosions match the actual explosion radius (GCT, Watchtower)
The buffs and nerfs are detailed here.
tag:jetbolt.com,2013:Post/576811 2013-05-01T17:41:49Z 2013-10-08T17:24:55Z Build 48

Changelist for build 48 of Grid12:

  • Save items (eg. protomodules) in the database for up to 24 hours
  • Add per-item popup menu with delete option
  • Make each level of protomodule twice as rare as the level below it
  • Reduce small fort protomod drop rate to 25%
  • Add enemy convoy: antimatter tanker
  • Revamp prism indicator
  • Try some different colors for trigger buttons
  • Lengthen chat fadeout time to 12.5 seconds
  • Fix bug where new enemy icons were not displayed until after a zoom
  • Fix bug where clicking an affordable but unpurchased tank outside of a town seemed to buy the tank
  • Fix typos in Phantom and Hornet trigger tooltips
  • Fix tank rendering in the tank menu
  • Spawn up to four supertanks at each cross building
tag:jetbolt.com,2013:Post/484350 2013-04-24T18:36:11Z 2013-10-08T17:05:12Z Build 47

Changelist for build 47 of Grid12:

  • Improve resource (texture, memory) reclamation, especially at death
  • Improve framerate by putting all lasers in a single nd2d cloud
  • Add first type of item: protomodules
  • Start on short-term item storage (no actual saving, just display)
  • Add glassy background to chatbox & text input box
  • Fade out chatbox after a period of idleness (pgdn to show it again)
  • Make tank stop on menu open (we may undo this eventually)
  • Revamp trigger UI to match item/protomodule UI style
tag:jetbolt.com,2013:Post/474234 2013-04-17T18:06:00Z 2013-10-08T17:03:06Z Build 46

Changelist for build 46 of Grid12:

  • Use batches to speed up vehicle drawing
  • Don't draw enemy icons of far-away regions
  • Use static per-region enemy icon textures when zoomed way out
  • Don't draw the world when zoomed way out
  • Have Drill Station drop only one big prism
  • Buff Predator's main gun damage and shields
  • Nerf Avenger main turret overdrive (rotation rate and cooldown)
  • Buff Phantom damage and shields
  • Remove "external poofs" when others pick up prisms
tag:jetbolt.com,2013:Post/474235 2013-04-16T18:42:52Z 2013-10-08T17:03:06Z Build 45

Changelist for build 45 of Grid12:

  • Fix some broken disarm visuals
  • Fix bug where some augments were not working when newly purchased
  • Add new stats widget that shows Stage3d draw calls and triangles
  • Batch ground panes into shared textures